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On 12/01/2016 at 06:56, xxxxxxxx wrote:
User Information: Cinema 4D Version: Platform: Language(s) :
--------- Hi! I can't find a way to get TagData::Draw() get called after the deformation caches have been computed. Is it possible?
Thanks! Niklas
On 13/01/2016 at 01:50, xxxxxxxx wrote:
Hi Niklas,
we are not aware of any way to influence the priority of Draw calls. But perhaps this approach proposed by Frank (2D viewport drawing using a SceneHook) might help in your situation?
On 13/01/2016 at 04:16, xxxxxxxx wrote:
Thanks Andreas, I feared I need to go that route. I was hoping there was another solution. It's not like it's a serious problem, it's just very inconvenient. And I wonder if I know what's going on when I look at the code 2 years later.
Just an idea, it would be nice to have something like the PriorityList also for the Draw() stuff!
Best, -Niklas