TagData::Draw() after deformers are calculated

On 12/01/2016 at 06:56, xxxxxxxx wrote:

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Hi! I can't find a way to get TagData::Draw() get called after the deformation caches have been computed.
Is it possible?


On 13/01/2016 at 01:50, xxxxxxxx wrote:

Hi Niklas,

we are not aware of any way to influence the priority of Draw calls.
But perhaps this approach proposed by Frank (2D viewport drawing using a SceneHook) might help in your situation?

On 13/01/2016 at 04:16, xxxxxxxx wrote:

Thanks Andreas, I feared I need to go that route. I was hoping there was another solution. It's not
like it's a serious problem, it's just very inconvenient. And I wonder if I know what's going on when I
look at the code 2 years later. 🙂

Just an idea, it would be nice to have something like the PriorityList also for the Draw() stuff!