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On 07/01/2003 at 07:08, xxxxxxxx wrote:
Cinema 4D Version: 8.012
Platform: Windows ;
Language(s) : C++ ; XPRESSO ;
I tried to get the inport data of my plugin node but I can only retrieve the data of the first port. The second one is NULL. I tried two ways:
GvPort* ipt = bn->GetInPort(1); GeData iptdata = GvGetPortGeData(bn, ipt, run); Vector pos = iptdata.GetVector(); GvPort* inport = vinport->GetPort(); GeData inportdata = GvGetPortGeData(bn, inport, run); Vector normale = inportdata.GetVector();
the second one does give me the data of the first inport correctly. The first one doesn´t give me the data, though the port is correct and I can also get the name of the port. How can I get the data of several ports then?