On 28/12/2015 at 04:28, xxxxxxxx wrote:
Cinema 4D Version: R17
Platform: Mac ;
Language(s) : C++ ;
Greetings to all.
I'm trying to figure out some matrix math, and I'm having a few troubles.
I need to intersect a line with a plane parallel to the X and Z axis of a matrix in 3D space. What I'm trying to do is to figure out the 2D coordinates of that intersection point on the plane, taking into account any translation/rotation/scaling the matrix might have.
How can I go about doing this?