*On 28/12/2015 at 04:28, xxxxxxxx wrote:*

User Information:

Cinema 4D Version: R17

Platform: Mac ;

Language(s) : C++ ;

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Greetings to all.

I'm trying to figure out some matrix math, and I'm having a few troubles.

I need to intersect a line with a plane parallel to the X and Z axis of a matrix in 3D space. What I'm trying to do is to figure out the 2D coordinates of that intersection point on the plane, taking into account any translation/rotation/scaling the matrix might have.

How can I go about doing this?

-CMPX