On 11/12/2015 at 06:05, xxxxxxxx wrote:
Cinema 4D Version:
If you scale primitive objects with the Scale Tool or the Coordinates Manager, it is not the matrix
that is changed, but the Size/Radius/whatever parameters on the object. How is that accomplished?
Are the primitives supported natively, and each is handled seperately, or is there an API function or
message to use?
EDIT: Corrected minor typo in topic title "How to scale primitves?"