Unfolding hierarchy

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 06/01/2003 at 03:29, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   8.015 
Platform:    Mac  ;  
Language(s) :   C.O.F.F.E.E  ;

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I wrote the following routine to unfold a hierarchy. But it is not working :-(
At least, the OM stays the same. What is wrong with it? Thank you in advance.

  
OpenHierarchy(object)  
{  
while(object)  
     {object->DelBit(BIT_OFOLD);  
     object=object->GetUp();  
     }  
GeEventAdd(DOCUMENT_CHANGED);  
}  

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 08/01/2003 at 01:02, xxxxxxxx wrote:

Try using SetBit() instead of DelBit()... ;-)

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 08/01/2003 at 05:44, xxxxxxxx wrote:

I found out that already... but it's not obvious.
If it is named BIT_OFOLD, so being set, it should mean folded. I was deleting it to UNfold.
If setting it, unfolds, it should be named BIT_OUNFOLD, right?

Rui Batista