UV edit via point selection

On 04/12/2015 at 06:14, xxxxxxxx wrote:

removed

On 07/12/2015 at 02:15, xxxxxxxx wrote:

Hello,

the UVW tag does not store UV coordinates for each vertex. It stores UV coordinates for each polygon. So the "i" argument of SetSlow() is no point index but a polygon index. You have to find out which polygon's UVs you want to edit.

Best wishes,
Sebastian

On 14/12/2015 at 03:07, xxxxxxxx wrote:

Hi Sebastion

Thanks for the help, thought it was the wrong index; however instead of sticking to the point selection, it is early enough to make this a poly selection. I can now move the desired polys.
Wondering how to keep face neighbours, to stretch the uv's currently the selections just move to the desired location and leave the rest in situ.

any help would be appreciated

kind regard
Baron

On 16/12/2015 at 02:11, xxxxxxxx wrote:

sorry for the TypeO Sebastian

On 16/12/2015 at 07:11, xxxxxxxx wrote:

There's an Edit option for Posts. 🙂

On 17/12/2015 at 04:05, xxxxxxxx wrote:

Thanks Niklas

Don't know if you have any ideas regarding this, I have managed to achieve a certain level of understanding now however the holy grail seems to be in how to use the point selection to select the A B C and D sections of the uv coords

a = uvwdict['a']
something like for point in point selection if selection is in A or is A

uvwset=uvwtag.SetSlow(point,a+c4d.Vector(0.02,0,0),b+c4d.Vector(0,0,0),c+c4d.Vector(0,0,0),d+c4d.Vector(0,0,0))

all the information is there just very convoluted

Cheers Baron

On 23/12/2015 at 09:48, xxxxxxxx wrote:

I have now solved this it was much easier than expected
thanks guys have a great christmas