On 28/11/2015 at 09:33, xxxxxxxx wrote:
Cinema 4D Version: 16+
Platform: Windows ; Mac ; Mac OSX ;
Language(s) : C++ ;
I see that the xcode cinema framework project is producing two library versions:
cinema.framework.a and cinema.framework_static.a
The only difference in the build settings seems to be a preprocessor definition MAXON_API_STANDALONEAPP
So I am assuming, if I wanted to link against the API in a static library of mine for example, I can link against the static version of the framework (though the preprocessor def is nowhere used which makes the whole thing obsolete somehow)?
Could you shed some light?
On 01/12/2015 at 05:18, xxxxxxxx wrote:
you can (and should) completely ignore cinema.framework_static.a.
Its existence has internal reasons.
On 01/12/2015 at 05:26, xxxxxxxx wrote: