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On 26/11/2015 at 10:51, xxxxxxxx wrote:
Hey guys
So, I am trying to make a preview plugin like Magic Preview, butI just can't figure out, how to add a preview render to a dialog. I would like to make this, becuase I am making a lighting tool with alot of HDRI's and all that sort of stuff. It is pretty much completed, but I really want to make such a litle preview dialog for this tool. If anyone could help me ... that would be really awesome
Have a good day, neon
On 27/11/2015 at 10:22, xxxxxxxx wrote:
Hi,
welcome to the Plugin Café forums
You will have to do this in two steps:
I hope this helps.
On 28/11/2015 at 06:42, xxxxxxxx wrote:
Hey Andreas,
thanks for your reply helped me alot ^^ I managed to make everything "kinda" working, but my problem now is, that my Cinema 4D crashes when I click on my button to render that image and diasplay it on the button. I have no Idea why this is. Do you have an idea, or anyone?
but thanks anyway!
Greetings, neon
On 28/11/2015 at 06:55, xxxxxxxx wrote:
Well, depends on your code, really.
On 28/11/2015 at 07:32, xxxxxxxx wrote:
I am fairly new to coding in CInema 4D and python so my code isn't the nicest and the most efficient one This is my Code:
class OwlView(gui.GeDialog) : def CreateLayout(self) : self.SetTitle("Owl View")
self.GroupBegin(0, c4d.BFH_SCALEFIT | c4d.BFV_SCALEFIT, 0, 0, "Owl View", 0) path, fn = os.path.split(__file__) path = os.path.join(path, "res/icons/", "pre.tif") bc = c4d.BaseContainer() bc.SetFilename(MY_BITMAP_BUTTON, path) self.myBitButton=self.AddCustomGui(MY_BITMAP_BUTTON, c4d.CUSTOMGUI_BITMAPBUTTON, "PReview", c4d.BFH_SCALEFIT | c4d.BFV_SCALEFIT | c4d.BFH_CENTER | c4d.BFV_CENTER | c4d.BFV_BOTTOM, 30, 30, bc) self.myBitButton.SetImage(path, False) self.GroupEnd() return True
def Command(self, id, msg=None) : if id==MY_BITMAP_BUTTON: doc = documents.GetActiveDocument() rd = doc.GetActiveRenderData().GetData() xres = int(rd[c4d.RDATA_XRES]) yres = int(rd[c4d.RDATA_YRES]) bmp = bitmaps.BaseBitmap() outp = documents.RenderDocument(doc, rd, bmp, c4d.RENDERFLAGS_EXTERNAL) if outp ==c4d.RENDERRESULT_OK: self.myBitButton.SetImage(bmp, False) return True return True
I don't know what I have done wrong, or not as supposed, and I know your not here to correct my code but I don't understand everything so that I could correct it myself ^^