On 19/11/2015 at 06:29, xxxxxxxx wrote:
Cinema 4D Version: 16+
Platform: Windows ; Mac ; Mac OSX ;
Language(s) : C++ ;
ok, killed that other thread again because I noticed that if I first call "Save Project with all assets" and then do the team rendering it works fine. I was under the assumption that calling Team Render to PV would automatically call an asset saving into a temporary folder or something like that. Apparently that's not the case.
Anyway, I have another question. When I Team Render to the Picture Viewer with 2 machines, I noticed that if one machine finishes its frame range and is assigned a new range, that there is a pre-roll stage of all previous frames.
So if it is assigned frames 75-90, my scene hook::Execute function is called for all 74 previous frames.
How can I detect these pre-roll frames so I can tell my scene hook not to do anything? Alternatively knowing the frame range itself would already do.