On 17/11/2015 at 17:38, xxxxxxxx wrote:
I'm looking for a way to integrate TeamRender more fluidly into our pipeline. We use Squidnet as our farm management software, so I'm trying to figure out if we can launch a server and clients on the command line using it instead of having to set things up manually. TeamRender in general seems to be designed backwards with regards to integration in a larger render farm...clients/slaves should connect to masters/servers, not the way TeamRender does it.
I assume I'd need to start a server first (pointing to the scene file I want rendered along with other job details), then start clients and point them to the server. Is this possible to script or implement using Python in C4D now? I have a small amount of experience in using Python in the main app, but I don't know what options, if any, the TeamRender apps have. Any info is appreciated.