icon toolbar/pluginmenu



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 03/01/2003 at 10:53, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   8.012 
    Platform:   Windows  ; Mac  ;  Mac OSX  ; 
    Language(s) :     C++  ;

    ---------
    How can I load(open) an icon-toolbar file to C4D?
    Currently I am using GeExecuteFile(name) (but this only elmulates a doubleclick).

    Is it possible to change the order of the plugins and add separators in the plugin menu?
    (like in the mocca pluginmenu)



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 08/01/2003 at 00:48, xxxxxxxx wrote:

    Use LoadFile() to open icon-toolbar. That way they'll always open in C4D.
    To change the order of plugins in the menu, add #$n where n is a number. Lower numbers are sorted before higher. (See mocca's c4d_strings.str.)
    To create a separator you currently have to create a command plugin and name it --, or for example #$30-- with priority. (You can see that this is how mocca does it by observing the many -- plugins in the command manager... :-)



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 09/01/2003 at 22:39, xxxxxxxx wrote:

    thx, it works great :-)


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