icon toolbar/pluginmenu

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 03/01/2003 at 10:53, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   8.012 
Platform:   Windows  ; Mac  ;  Mac OSX  ; 
Language(s) :     C++  ;

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How can I load(open) an icon-toolbar file to C4D?
Currently I am using GeExecuteFile(name) (but this only elmulates a doubleclick).

Is it possible to change the order of the plugins and add separators in the plugin menu?
(like in the mocca pluginmenu)

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 08/01/2003 at 00:48, xxxxxxxx wrote:

Use LoadFile() to open icon-toolbar. That way they'll always open in C4D.
To change the order of plugins in the menu, add #$n where n is a number. Lower numbers are sorted before higher. (See mocca's c4d_strings.str.)
To create a separator you currently have to create a command plugin and name it --, or for example #$30-- with priority. (You can see that this is how mocca does it by observing the many -- plugins in the command manager... :-)

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 09/01/2003 at 22:39, xxxxxxxx wrote:

thx, it works great :-)