On 15/11/2015 at 08:52, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 16
Platform: Windows ; Mac OSX ;
Language(s) : C++ ; XPRESSO ;
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Hello Forum,
https://s3-us-west-1.amazonaws.com/pcuploads/splinepriority/splinelag.zip
In the linked scene file there is the following setup:
1. A mesh being deformed by a Skin object.
2. A Spline object with its points being positioned by control Null objects through an Xpresso tag.
3. One of the control Nulls is being clamped to a mesh point by a Constraint tag.
If the Spline object is the active object and the editor is in points mode, the scene works as expected. If the Editor is in object mode, the Spline lags during animation playback. My first goal is to get rid of the lag regardless of editor mode or object selection.
I have tried to create an ObjectData plugin that generates a Spline where I included Texpression in the .res file. I have tried many different Priority settings and cannot get rid of the Spline's lag.
Is there a way to configure an ObjectData plugin that generates a spline where I can control the Priority?
My end goal is to use the Spline Deformer in a character rig where I'm implementing a cage and a Mesh Deformer. The Spline's point positions will be driven by the cage. The Spline Deformer will deform another mesh being deformed by the Mesh Deformer.
I'm open to any suggestions except point caching because that will not work for the client/animator.
Thank you,
Joe Buck