Viewport Solo & Render Region

On 29/10/2015 at 01:25, xxxxxxxx wrote:

It's bothering me that the Solo mode has no influence on what is rendered in the Render Region. That would make total sense, wouldn't it, because what's the Solo mode about? Picking out a scene object and editing it - including material tweaking and test-rendering with the Region, with no clutter around the object (Softimage does it that way).
The way it is now is much slower because of all the other objects getting rendered, and problematic when the object is on the inside, or in the shadows.

For that reason I wanted to write a litte script that makes all objects except the selected ones non-renderable before calling Solo mode.

Problem is, I don't want to mess up all the render flags, because those might be set intentionally.
So, either I store the render flags somewhere, and restore them after solo, or maybe it's best to create some temporary Take?

Thanks a lot for any advice!
Best regards

On 29/10/2015 at 03:06, xxxxxxxx wrote:

I just learned that Nitroman's MagicSolo works this way... it affects the Render Region as well.
I'll use it for now.
Unfortunately, his scripts are encrypted, but obviously he uses a temporary layer.
Best regards