On 28/10/2015 at 04:22, xxxxxxxx wrote:
User Information:
Cinema 4D Version: R17
Platform: Windows ;
Language(s) : C++ ;
---------
Hi, one more question about dialog and descriptions resources.
Even if i don't really understand difference between Dialog resource and Description resource. I found that columns group in Dialog resource could be EQUAL_COLS; and this is exactly what i need for my layout. Take a look :
Or maybe you know a better way to center elements ? For example the two bottom buttons should be centered ! no ?
Thanks for any suggestions
NB :
CONTAINER timer_visibility
{
NAME timer_visibility;
INCLUDE Texpression;
GROUP ID_TAGPROPERTIES
{
LONG CHOICE
{
CYCLE
{
IN_OUT_MODE;
PRINTER_MODE;
}
}
GROUP GRP_ACTION
{
LAYOUTGROUP;
DEFAULT 1;
COLUMNS 2;
GROUP{
LONG ACTION_1
{
CYCLE
{
DEFAULT;
SHOW;
HIDE;
}
}
}
GROUP{
LONG ACTION_2
{
CYCLE
{
DEFAULT;
SHOW;
HIDE;
}
}
}
}
BOOL BOOL_INVERT {}
GROUP GRP_IN_OUT
{
DEFAULT 1;
COLUMNS 2;
REAL REAL_IN {}
REAL REAL_OUT {}
}
GROUP GRP_PRINTER
{
DEFAULT 1;
GROUP
{
STATICTEXT {NAME INFO_PRINTER; SCALE_H;}
}
GROUP{
STRING STRING_PRINTER {SCALE_H;}
}
}
GROUP GRP_KEYFRAMES
{
DEFAULT 1;
COLUMNS 2;
BUTTON BUT_GETFROMKEY {}
BUTTON BUT_CREATEKEY {}
}
}
}