On 27/10/2015 at 09:22, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 15+
Platform:
Language(s) : C++ ;
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I want to get Caches of all objects, consider this simple case:
\+ HyperNurbs
\+ + Cube
\+ + Tube
in this case, HyberNurbs affects the Cube only, and ignores the Tube
when generating Cache "by iterating all objects", this is what I get:
HyperNurbs Cube Cache
Cube Cache <<< I want to ignore this, as it is a HyberNurbs(generator) dependency
Tube Cache
I want to ignore the Cube Cache, as the Cube itself is already used inside the HyperNurbs, any ideas?