On 26/10/2015 at 13:23, xxxxxxxx wrote:
Cinema 4D Version: 16
Platform: Windows ;
Language(s) : C++ ;
I have created a Material Plugin with shader link parameters.
In InitGLImage, i read the shaders and based on their value i fill the returned bitmap.
There is a problem though that causes InitGLImage to be executed continuously (without end) and I don't know what causes that.
In this case, InitGLImage is invoked without prior Init execution.
Another problem is that it is not always reproducable.
What may cause that ?
Thank you for your time.