On 23/10/2015 at 21:43, xxxxxxxx wrote:
Cinema 4D Version: R15
Platform: Mac ;
Language(s) : C++ ;
Are the members of a CPolygon struct (a, b, c, and d) always guaranteed to be in sequence (ie, a -> b -> c -> d for a quadrangle), and/or guaranteed to have a specific winding order (clockwise or counterclockwise)?