On 22/10/2015 at 01:46, xxxxxxxx wrote:
I have a solution to this but it's not perfect. I've been using a python tag for the majority of my code, then throwing all of the data I need to draw into a global BaseContainer (or a stored object variable), then in the interaction tag, I use
c4d.CallFunction to access it through a predefined function in the python tag. So essentially I'm only using the Interaction tag to draw stuff.
It does have limited uses but it's a workflow that can be useful.
Hope that helps,