On 13/10/2015 at 03:06, xxxxxxxx wrote:
User Information:
Cinema 4D Version: R17
Platform: Windows ;
Language(s) : C++ ;
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Greetings !
I try to make hair objects editable according to the current frame.
For primitives, i use ExecutePasses(any_thread,TRUE,TRUE,TRUE,BUILDFLAGS_EXTERNALRENDERER);
to apply the animation to the objects and then making editable. But it seems it doesnt work the same with hair since it doesn't have keyframes.
In a scene consisting of 30 frames with 2-3 animated objects and hair wrapping a sphere, the objects are rendered fine but the hair stay the same as in initial frame.
What can i do to apply the animation to the hair as well ?
Thank you.