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On 24/09/2015 at 11:59, xxxxxxxx wrote:
The Vector class has a strange way to round the float:
import c4d def main() : v = c4d.Vector(1094854.6949,1094854.6949,1094854.6949) print v print v.x print v.y print v.z if __name__=='__main__': main()
give in the console :
Vector(1094854.695,1094854.75, 1094854.75) 1094854.6949 1094854.75 1094854.75
For the x attribute it's ok, but not for y and z
Is that a bug ?
On 25/09/2015 at 02:11, xxxxxxxx wrote:
Hello,
I can confirm this behavior, a bug report was filed. There is a special subforum for bugreports; we will move this thread there.
Best wishes, Sebastian