On 24/09/2015 at 11:59, xxxxxxxx wrote:
The Vector class has a strange way to round the float:
import c4d
def main() :
v = c4d.Vector(1094854.6949,1094854.6949,1094854.6949)
print v
print v.x
print v.y
print v.z
if __name__=='__main__':
main()
give in the console :
Vector(1094854.695,1094854.75, 1094854.75)
1094854.6949
1094854.75
1094854.75
For the x attribute it's ok, but not for y and z
Is that a bug ?