bug in the Vector class ?

On 24/09/2015 at 11:59, xxxxxxxx wrote:

The Vector class has a strange way to round the float:

  
import c4d   
def main() :   
    v = c4d.Vector(1094854.6949,1094854.6949,1094854.6949)   
    print v   
    print v.x   
    print v.y   
    print v.z      
if __name__=='__main__':   
    main()   

give in the console :

Vector(1094854.695,1094854.75, 1094854.75)
1094854.6949
1094854.75
1094854.75

For the x attribute it's ok, but not for y and z

Is that a bug ?

On 25/09/2015 at 02:11, xxxxxxxx wrote:

Hello,

I can confirm this behavior, a bug report was filed. There is a special subforum for bugreports; we will move this thread there.

Best wishes,
Sebastian