On 22/09/2015 at 06:28, xxxxxxxx wrote:
Cinema 4D Version: R17
Platform: Windows ;
Language(s) : C++ ;
I have created a material plugin and whenever i assign that material to an object the initGLImage runs to calcualte the bitmap that will be used in the viewport.
I want different image based on each object.
Can i do that somehow ?
As i see, even though i assign the same material in multiple objects, initGLImage runs only once.