Your browser does not seem to support JavaScript. As a result, your viewing experience will be diminished, and you have been placed in read-only mode.
Please download a browser that supports JavaScript, or enable it if it's disabled (i.e. NoScript).
On 22/09/2015 at 06:28, xxxxxxxx wrote:
User Information: Cinema 4D Version: R17 Platform: Windows ; Language(s) : C++ ;
--------- Hello.
I have created a material plugin and whenever i assign that material to an object the initGLImage runs to calcualte the bitmap that will be used in the viewport. I want different image based on each object. Can i do that somehow ?
As i see, even though i assign the same material in multiple objects, initGLImage runs only once.
Thank you.
On 22/09/2015 at 11:45, xxxxxxxx wrote:
I think it is doable.
in simplematerial example, check for MATPREVIEW_MODIFY_CACHE_SCENE depending on the scene, you can set a member with the required data. make sure to copy that member "CopyTo function"
using that member, you can change the initGLImage behavior.
On 23/09/2015 at 02:11, xxxxxxxx wrote:
Hello,
don't confuse the material preview image of the material editor with the OpenGL preview image. The OpenGL preview image is used to create a preview of a complex material in the interactive viewport. This bitmap is stored with the material and is only created for the material, not for each material/object combination.
Best wishes, Sebastian