On 18/09/2015 at 03:31, xxxxxxxx wrote:
Hello! Can anybody point me in the right direction for this one...
I know for a standard object in C4D it is possible to read an object's global position using .GetMg().off ,
but how to read a clone's global's position?
Mograph's marr.off returns a clone's position relative to the cloner object it's self if I'm not mistaken?
I'd like to know where a clone is in global/world space!
Any help would be much appreciated! Thanks in advance!