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On 19/12/2002 at 13:10, xxxxxxxx wrote:
Cinema 4D Version: 7.3
Language(s) : C.O.F.F.E.E ;
Is there any way to find the position of vertex after deformations in v7.3?
On 19/12/2002 at 16:12, xxxxxxxx wrote:
No, not directly. You will have to convert it first with CURRENTSTATETOOBJECT (Sendmodelingcommand) but that´s rather slow in COFFEE. But also depends on what you want to do.
On 19/12/2002 at 17:00, xxxxxxxx wrote:
I want to add collision detection to a bone but I would need it to detect the geometry after it is deformed by a bone chain.
Is there any way to achieve this?