On 16/09/2015 at 17:01, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 16
Platform: Windows ;
Language(s) : C++ ;
---------
Hello all!
I heard someone say there aren't enough threads or pages on getting your first c++ project off the ground, so I thought I'd start another one
//Material bake part
Before I do that--and mods lemme know if this should be split into two separate questions--I should state that my end goal is to bake an object's two materials into one texture sequence. Both are camera projected onto the mesh (one doesn't have to be, one definitely has to be), and the one that has to be projected uses an image sequence in the luminance. I know python can't do it, but I'm hoping c++ can in some way enable me to output a single texture sequence from these two different materials (as if you went frame-by-frame and hit bake object on each frame). So if you happen to know that's not possible, stop me here
//c++, the real question part
That said, I'd like this to be a standalone c++ plugin so I can easily distribute it to colleagues. I've researched it and found the common helps like microbion's and noske's, both among others mentioned here, and I ended up with similar trouble as RK here. Whew!
Only when I tried to resolve the _api_Win32_Debug.lib by compiling the cinema4dsdk.vcxproj, I get an error stating "The build tools for v140 cannot be found..." Gaahh! Does this have to do with the fact I was using VS 2015 before switching to 2012 for this project? It suggests I should "Update VC++ Projects... to build using the v140 build tools," but I don't think I want to do that and, even if I did, the options to do so aren't listed where it says they should be. Googling it hasn't come up with anything/anything I can understand. Does this even make sense? xD**
I've been trying again from scratch for a couple days, now--please forgive me if the answer's obvious, it's a lot to take in.
Ok, if you read all that: god(s) bless you, and thanks for any help in advance. Lemme know if I should clarify anything.