On 15/09/2015 at 08:49, xxxxxxxx wrote:
Cinema 4D Version: R17
Platform: Windows ; Mac OSX ;
Language(s) : C++ ;
I'm not a developer, but I was curious to know what the new motion blur SDK will allow 3rd party render engine developers to do that they weren't able to do before. Specifically, I'm wondering if this will allow renderers to extract velocity data from alembic caches - which would allow us to render changing-point-count alembic caches (such as fluid effects) with motion blur inside C4D.
As it stands right now with R16, if we import any kind of these effects from Houdini, Realflow, or the like - we can't render them inside C4D with motion blur, which is essential for realism.