On 13/09/2015 at 05:03, xxxxxxxx wrote:
Cinema 4D Version: R16
Platform: Windows ;
Language(s) : C++ ;
I have created 50 materials of a Material Data plugin.
I need each one of them to use a different ID (in a member variable).
Can i use the Material Pointer as ID ? is it safe ?
GetNodeID returns the ID of the plugin
Is there any message that is triggered on Material create or destroy ?