On 11/09/2015 at 07:15, xxxxxxxx wrote:
Cinema 4D Version: R17
Platform: Mac OSX ;
Language(s) : C++ ;
How does one create a python node inside a cpp objectdata plugin?
Or is this just not possible?
ID_OPERATOR_COFFE is in the list, but ID_OPERATOR_PYTHON isn't.
Yet GV_PYTHON_FRAME, GV_PYTHON_RESET and GV_PYTHON_CODE can be called.
Does anybody know how to do this?
Thanks in advance for your help and time!
On 14/09/2015 at 01:59, xxxxxxxx wrote:
the Python node is none of the core nodes and was added as a plugin with the Python module. So the symbol for the Python node Id is Gvpython and it can be found in gvpython.h.
On 15/09/2015 at 01:21, xxxxxxxx wrote:
Thanks for your answer!!