Creating a SOE Update Help PLZ

On 10/09/2015 at 11:49, xxxxxxxx wrote:

Hi Guys!
 
My name is Ashton

Need help on this Plz
 Creating a Selected Object Exporter

The problem is were i have --[Right Here]-- in the code , plz read it.

Now I try this but it paste it in active doc you are in so it is export the hole thing when i open it back up.

projUnit = c4d.UnitScaleData()

projUnit.SetUnitScale(1, c4d.DOCUMENT_UNIT_INCH)

doc[c4d.DOCUMENT_DOCUNIT] = projUnit

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My code the problem is were i have --[Right Here]-- in the code , plz read it.
------------------------------------------------------------------------------------------------------
import c4d
from c4d import plugins
import os
from c4d import gui, bitmaps
from c4d import documents, storage

      

        #\_\__MY Cammands\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_#

    def Command (self, id, msg) :

        if id == 123344: 

            self.SetLong(self.format_list, 123344) 

            #Now Export

        elif id == UI_BT_Export:      

            c4d.CallCommand(100004820, 100004820) # Copy

  


            c4d.CallCommand(12094, 12094) # New

  


	

----------------[ RIGHT HERE ]-------------------------------------------

				[How can I change the New Document

				Project Settings to meters, then paste

				the model in there or Find a project with

				meters  and open it and paste the 

				model in there and I want all of this to 

				run in the background ] plz help!

  


            c4d.CallCommand(100004821, 100004821) # Paste

  


            c4d.CallCommand(60000, 5) # Export Filter for DAE 1.4 in R16 and r17

  


            c4d.CallCommand(12664, 12664) # Close    

            return True

        return True 

    #\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_#

        #\_\__Cammand DATA InFo\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_#

class SelectedObjectExporter(c4d.plugins.CommandData) :

  


    dialog = None

  


    def Init(self, op) :

        return True

  


    def Message(self, type, data) :

        return True

  


    def Execute(self, doc) :

        if self.dialog is None:

            self.dialog = SelectedObjectExporterDialog()

        return self.dialog.Open(dlgtype=c4d.DLG_TYPE_ASYNC, pluginid=PLUGIN_ID, defaultw=400, defaulth=200)

  


  


#\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_#

if \__name\_\_ == '\__main\_\_':

    bmp = c4d.bitmaps.BaseBitmap()

    dir, file = os.path.split(\__file\_\_)

    fn = os.path.join(dir, "res", "Icon_3.png")

    bmp.InitWith(fn)

    print "Selected Object Exporter loaded."

    result = plugins.RegisterCommandPlugin(PLUGIN_ID, "SelectedObjectExporter", 0, bmp, "SelectedObjectExporter", SelectedObjectExporter())

On 11/09/2015 at 01:23, xxxxxxxx wrote:

Hello Asthon,

I guess this is the same topic as in your previous thread "Creating a Selected Object Exporter Plugin for C4D"? It would be nice of you if you could tell us if the answers given there were helpful.

To define the scale settings of a document you have to setup the scale using the UnitScaleData datatype and then apply it to the document using SetDocumentData(). Something like this:

  
unitScale = c4d.UnitScaleData()  
unitScale.SetUnitScale(1.0, c4d.DOCUMENT_UNIT_M)  
  
bc = c4d.BaseContainer()  
bc[c4d.DOCUMENT_DOCUNIT] = unitScale  
doc.SetDocumentData(c4d. DOCUMENTSETTINGS_DOCUMENT, bc)  
  
c4d.EventAdd()  

best wishes,
Sebastian

On 11/09/2015 at 05:43, xxxxxxxx wrote:

thanks bro i will try this and let you know if it work and sorry again

On 15/09/2015 at 05:46, xxxxxxxx wrote:

unitScale = c4d.UnitScaleData()  
unitScale.SetUnitScale(1.0, c4d.DOCUMENT_UNIT_M)  
bc = c4d.BaseContainer()  
bc[c4d.DOCUMENT_DOCUNIT] = unitScale  
doc.SetDocumentData(c4d. DOCUMENTSETTINGS_DOCUMENT, bc)  
c4d.EventAdd()


Thanks S_Bach ![View Drop Down](http://www.plugincafe.com/forum/forum_images/drop_down.png)  

Thats works if u have it in a py script file and when u call out to it with a ID c4d give you, but when u use it by putting it in the code like this below, it dont work 
     
def DAE_1_4_Format(self) :
        c4d.CallCommand(100004820, 100004820) # Copy
        c4d.CallCommand(12094, 12094) # New
        c4d.CallCommand(600000032, 600000032) # PS_M_id <--i calling a py file from the script that             works but if some use they might have this ID use already , so i would like to know what else i can          try. 
        c4d.CallCommand(100004821, 100004821) # Paste
        c4d.CallCommand(60000, 5) # Export Filter for DAE 1.4 in R16 and r17
        c4d.CallCommand(12664, 12664) # Close

or how to call the script py file from my plugin folder to execute it 
and  instead c4d.CallCommand(12664, 12664), how can i close it with out ask me save doc or no, i just want to close by it self and i try killdocument but notting happens , 
hope yall can hep and this a video on how it looking so far :