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On 18/12/2002 at 16:56, xxxxxxxx wrote:
Cinema 4D Version: 8.012
Platform: Windows ;
Language(s) : C++ ;
Any chance to set claude bonet data except the bone object and/or the reference?
On 18/12/2002 at 18:01, xxxxxxxx wrote:
Yes, they are basically invisible vertex maps on the geometry, just look for the Tclaudebonet, it is a VariableTag and used just like Tvertexmap.
On 19/12/2002 at 01:06, xxxxxxxx wrote:
Ah, ok. Thanks dave!