On 31/08/2015 at 06:46, xxxxxxxx wrote:
Cinema 4D Version: R16
Platform: Windows ;
Language(s) : C++ ;
I have a VideoPostData plugin.
When i try to use it for Team Render, the settings are not pass properly to the client and the default values are used instead.
Using the edit render settings, the user can set 5-6 values as settings for the rendering.
But when i use Team Render in Picture Viewer, these values are ignored and the default are used, those set in init(...).
What do i have to do to pass the values properly ?
Thank you for your time.
On 01/09/2015 at 01:48, xxxxxxxx wrote:
what kind of video post plugin are you creating? A render engine or just some filter? The parameters of the plugin should be saved like any other NodeData parameter and there should be no need to handle Team Render in some special way.
Are the parameters of your plugin correctly handled when you render a document to the Picture Viewer or when you save and load a document?
On 01/09/2015 at 04:59, xxxxxxxx wrote:
Since the parameters are stored as a NodeData parameter then the problem might be somewhere else.
It's good to know i don't have to handle the data manually.