On 31/08/2015 at 02:48, xxxxxxxx wrote:
Cinema 4D Version: R16
Platform: Windows ;
Language(s) : C++ ;
I have a .c4d project in <project_path>/my_project.c4d.
I want to transfer some textures to <project_path>/tex folder but it doesn't always exist.
Are there C4D calls to create the standard asset directory or do i have to do it manually with c++ calls ?
On 31/08/2015 at 03:48, xxxxxxxx wrote:
"Save as Project..." or "Save Project with Assets..." is the standard C4D procedure that does this. You should use SaveProject() in C++.
On 01/09/2015 at 05:33, xxxxxxxx wrote:
you can also manually create the folder structure using the functions from GeFile. And BaseDocument provides GetDocumentPath().
On 03/09/2015 at 12:53, xxxxxxxx wrote:
Thank you very much for your responses !