On 27/08/2015 at 08:06, xxxxxxxx wrote:
Cinema 4D Version: R16
Platform: Mac ;
Language(s) : C++ ;
Is it possible to transform the vertices in the 3D viewport?
I have a plugin that is a custom lens, so the 3D viewport is never reflecting what will be rendered. On OpenGL applications I usually do this with a vertex shader.
I found any examples or clues on how to do this on Cinema 4D.