Math Node third Input port [SOLVED]

  • On 20/08/2015 at 02:03, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   R16 
    Platform:      Mac OSX  ; 
    Language(s) :     C++  ;


    How does one create a third Input port for the Math Node?
    I have no problem getting the first and second Input port, since they are allready there.
    But creating a new one gives me problems.

    Does somebody know how to do this?

    Thanks in advance for your help and time!

    Casimir Smets

  • On 20/08/2015 at 02:48, xxxxxxxx wrote:

    Never mind, found the answer:

    GvPort* mathThirdInPort = mathNode->AddPort(GV_PORT_INPUT, GV_MATH_INPUT);
    if (!mathThirdInPort) return false;

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