On 20/08/2015 at 02:03, xxxxxxxx wrote:
Cinema 4D Version: R16
Platform: Mac OSX ;
Language(s) : C++ ;
How does one create a third Input port for the Math Node?
I have no problem getting the first and second Input port, since they are allready there.
But creating a new one gives me problems.
Does somebody know how to do this?
Thanks in advance for your help and time!
On 20/08/2015 at 02:48, xxxxxxxx wrote:
Never mind, found the answer:
GvPort* mathThirdInPort = mathNode->AddPort(GV_PORT_INPUT, GV_MATH_INPUT);
if (!mathThirdInPort) return false;