Math Node third Input port [SOLVED]



  • On 20/08/2015 at 02:03, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   R16 
    Platform:      Mac OSX  ; 
    Language(s) :     C++  ;

    ---------
    Hi,

    How does one create a third Input port for the Math Node?
    I have no problem getting the first and second Input port, since they are allready there.
    But creating a new one gives me problems.

    Does somebody know how to do this?

    Thanks in advance for your help and time!
    Greetings,

    Casimir Smets



  • On 20/08/2015 at 02:48, xxxxxxxx wrote:

    Never mind, found the answer:

    GvPort* mathThirdInPort = mathNode->AddPort(GV_PORT_INPUT, GV_MATH_INPUT);
    if (!mathThirdInPort) return false;


Log in to reply