On 18/08/2015 at 11:00, xxxxxxxx wrote:
When I draw a texture in the viewport with BaseDraw.DrawTexture, it behaves like a "scene object".
I mean, if I rotate the view and start dragging on top of the texture, it rotates around the intersection point of the ray sent from the camera to the texture.
Is it possible to make a texture, in the viewport, behave just like a simple image overlay, being ignored by the clicks?