On 06/08/2015 at 01:10, xxxxxxxx wrote:
User Information:
Cinema 4D Version: R16
Platform: Windows ;
Language(s) : C++ ;
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Greetings !
I have created a custom gui and i use it in resource file as:
LONG UPPER_MENU { CUSTOMGUI INTERACTIVE_AREA; }
LONG .... { CUSTOMGUI INTERACTIVE_AREA; }
LONG .... { CUSTOMGUI INTERACTIVE_AREA; }
LONG .... { CUSTOMGUI INTERACTIVE_AREA; }
LONG LOWER_MENU { CUSTOMGUI INTERACTIVE_AREA; }
How can i get the values each menu ID in the constructor of the customgui subclass?
I use many menus that way and i want to handle them differently during creation.
Cosntructor:
MyCustomGui::MyCustomGui(const BaseContainer &settings,CUSTOMGUIPLUGIN *t_plugin)
I need something like String str=settings.GetString(DESC_IDENT); but this one returns the string.
I need the DescID. I looked at the ids i can pass but no one returns what i want.
Thank you very much for your time.