On 01/08/2015 at 00:42, xxxxxxxx wrote:
User Information:
Cinema 4D Version: R16
Platform: Windows ;
Language(s) : C++ ;
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Greetings !
What i want to do is to create parameters that "point" to other parameters.
I was wondering if there is an option that can do that.
Example:
BOOL PARAMETER1 { }
REAL PARAMETER2 { UNIT PERCENT; MIN 0.0; MAX 100.0; POINTS_TO PARAMETER1; }
That way i will be able to set the enable/disable state of PARAMETER2 in GetDEnabling depending on the state of PARAMETER1.
Relative to that, can i get these options in GetDEnabling ?
If that's not the right way to do it, then how can i do it without having to create huge data structures.
Thank you for your time