Parameter Options and GetDEnabling [SOLVED]

On 01/08/2015 at 00:42, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   R16 
Platform:   Windows  ;   
Language(s) :     C++  ;

---------
Greetings !

What i want to do is to create parameters that "point" to other parameters.
I was wondering if there is an option that can do that.

Example:

BOOL PARAMETER1 { }
REAL PARAMETER2 { UNIT PERCENT; MIN 0.0; MAX 100.0;  POINTS_TO PARAMETER1; }

That way i will be able to set the enable/disable state of PARAMETER2 in GetDEnabling depending on the state of PARAMETER1.
Relative to that, can i get these options in GetDEnabling ?

If that's not the right way to do it, then how can i do it without having to create huge data structures.

Thank you for your time

On 01/08/2015 at 02:20, xxxxxxxx wrote:

In GetDEnabling(), you simply get the state of PARAMETER1 to set that of PARAMETER2:

// Enable/Disable editability
switch (did)
{
	// General
	case GREEBLER_LOWAREA:
		return bc->GetBool(GREEBLER_LOWAREA_USE);
...

On 03/08/2015 at 04:42, xxxxxxxx wrote:

Hi,

Robert is right (of course, I may add).
You were asking for a solution in the resource file. I just want to add, that this is not possible in a resource file.

On 26/08/2015 at 10:00, xxxxxxxx wrote:

@peterakos: Is it working for you?

On 26/08/2015 at 13:27, xxxxxxxx wrote:

Yes it does.
Thank you very much for your time.