On 31/07/2015 at 08:14, xxxxxxxx wrote:
I have a material with a movie loaded in the Color channel. When I apply the material to an object and set the Editor->Animate Preview option on, scrubbing the timeline, I see the movie playing in the object surface.
However, when I try to get the bitmap from the material, using this python code, it always gets me the first frame, no matter where I have the play-head:
#Welcome to the world of Python
def main() :
# is there anything in the Link user data?
if mat==None: return
# is it a Material?
if mat.GetType()!=5703: return
# is the Color channel turned on?
if color_ch==0: return
# is there anything in the Texture slot?
if texture==None: return
# is it a bitmap/movie?
if texture.GetType()!=5833: return
# render the bitmap to the Picture Viewer
irs = c4d.modules.render.InitRenderStruct()
bitmap = texture.GetBitmap()
if bitmap is not None:
Yes, I do get a "RuntimeError: illegal operation, invalid cross-thread call" error in the last line of code but, even so, I get an image in the Picture Viewer and it is ALWAYS the first frame of the movie.
How can I get the correctly calculated frame, according to the parameters set in the Animation tab inside the material channel?
On 31/07/2015 at 15:52, xxxxxxxx wrote:
I managed to find a way to make it work...
framecount, ml_fps = ml.GetInfo()
But it only works with movies. For image sequences, it doesn't. Must I do it by hand?
On 03/08/2015 at 02:42, xxxxxxxx wrote:
you might set the right frame with: Shader[c4d.BITMAPSHADER_TIMING_FROM] etc.
Please have a look at this thread:
Grabbing bitmap data off a shader
Hope this helps?
On 03/08/2015 at 04:52, xxxxxxxx wrote:
Thank you. I did found that thread.
But I will have to calculate the frame by myself, right?
I was expecting that, once we had a material with a movie or image sequence loaded in the Color channel and we had all the parameters of the animation set (by pressing Calculate for an image sequence, for example), there was a way to get the calculated frame automatically.
On 03/08/2015 at 05:28, xxxxxxxx wrote:
Actually I´m not aware of any other way to get the corresponding image than calculating it by yourself.
On 03/08/2015 at 05:44, xxxxxxxx wrote:
I understand that now. I just assumed that, since it happens automatically when when the editor animation preview is turned on, it would be something that could be accessed in code.
On 04/08/2015 at 05:39, xxxxxxxx wrote:
just want to confirm, there's no such functionality available. As Martin said, you will need to do it yourself. Sorry.