R17 sdk [closed]



  • On 07/08/2015 at 04:01, xxxxxxxx wrote:

    Hi Ilya,
    of course, MAXON cannot lose feature development capabilities and will replace people leaving. We already have a suitable replacement for sculpting.



  • On 07/08/2015 at 04:09, xxxxxxxx wrote:

    Hello
    Sure thing. I was afraid after reading of Paul Everett suggestion about dropping of development for unused projects



  • On 07/08/2015 at 06:08, xxxxxxxx wrote:

    Hi
    I hope Token support is included in Python even though it's not listed?
    And will there be a Python API for the Houdini Engine? To load and query assets or get houdini version/path etc?

    -b



  • On 07/08/2015 at 06:24, xxxxxxxx wrote:

    Originally posted by xxxxxxxx

    Hi
    I hope Token support is included in Python even though it's not listed?

    -b

    up to several post

    Regarding news in the R17 SDK, here are a the most important points:

    Python
    - Take System Support



  • On 07/08/2015 at 06:26, xxxxxxxx wrote:

    Takes and Tokens are not the same thing. Both are listed under C++. Only takes is listed under Python.
    I'm worried because we need this to resolve C4D paths in Deadline.

    -b



  • On 07/08/2015 at 06:27, xxxxxxxx wrote:

    argh sorry, my fault

    maybe under - More C++ API Coverage



  • On 07/08/2015 at 06:29, xxxxxxxx wrote:

    No problem :)



  • On 07/08/2015 at 09:50, xxxxxxxx wrote:

    Originally posted by xxxxxxxx

    And will there be a Python API for the Houdini Engine? To load and query assets or get houdini version/path etc?

    Such?
    for current beta(1) - > id of prefshoudini = 1032269

    import c4d  
    from c4d import documents, plugins  
      
    def prefs(id) :  
      return plugins.FindPlugin(id, c4d.PLUGINTYPE_PREFS)  
        
    def main() :  
      c4d.PrefsLib_OpenDialog(1032269)  
      print prefs(1032269)[c4d.PREFS_HOUDINI_ENGINE_VERSION]  
      print prefs(1032269)[c4d.PREFS_HOUDINI_ENGINE_INSTALLATION_PATH]  
      
    if __name__=='__main__':  
      main()
    

    Another things are through ctypes + several modules, according sdk - http://www.sidefx.com/docs/hengine1.9 + hdk , even enviro vars like HAPI

    + at video https://vimeo.com/135607909 --- 02:54: SideFx shows PyObjectScript and HE 2.0
    interesting thing



  • On 09/08/2015 at 08:48, xxxxxxxx wrote:

    Yeah, today, after discussions with my employer, they decided will not upgrade to r17. They found replacement of mograph and something in c4d, in own in-house tools.

    Good bye c4d, sdk team. Thanks for all

    Andreas, you can to delete or close or anything else  with topic



  • On 10/08/2015 at 03:59, xxxxxxxx wrote:

    Hi Ilya,

    sad to hear that. I hope, one day you'll return to C4D development.



  • On 10/08/2015 at 04:48, xxxxxxxx wrote:

    Any comments on Tokens support in Python?

    -b



  • On 10/08/2015 at 04:57, xxxxxxxx wrote:

    Originally posted by xxxxxxxx

    Hi Ilya,

    sad to hear that. I hope, one day you'll return to C4D development.

    Sure, i will test demo and will check out sdk changes - i'm not only lazy and be curious



  • On 24/08/2015 at 07:32, xxxxxxxx wrote:

    Hello
    I download demo.
    testing examples of sdk ... 😊 docs?

    does updated to ogl 3.2 context for handles and etc.?

    http://oi57.tinypic.com/2e3c2l1.jpg



  • On 25/08/2015 at 01:25, xxxxxxxx wrote:

    Hello,

    what exactly is your question please?

    Best wishes,
    Sebastian



  • On 25/08/2015 at 01:56, xxxxxxxx wrote:

    Hello Sebastian
    Argh, sorry

    I ask about release of sdk manuals for r17.

    I test my several plug-ins, slightly. Something were change.



  • On 26/08/2015 at 01:37, xxxxxxxx wrote:

    Hello,

    the R17 C++ and Python documentation will be released next week.

    Best wishes,
    Sebastian



  • On 26/08/2015 at 07:06, xxxxxxxx wrote:

    Originally posted by xxxxxxxx

    Hello,

    the R17 C++ and Python documentation will be released next week.

    Best wishes,
    Sebastian

    Hi Thumbs Up
    Great! 👏



  • On 02/09/2015 at 09:57, xxxxxxxx wrote:

    Thanks a'lot for sdk manuals! 👏

    👍


Log in to reply