On 07/07/2015 at 14:15, xxxxxxxx wrote:
I'm using 'AskClose(self)' in my dialog to clean things up if a user closes the dialog, but this doesn't seem to trigger if the user closes C4D.
How do implement a 'clean-up' function that can trigger before C4D closes?
On 08/07/2015 at 02:09, xxxxxxxx wrote:
to catch the "destruction" of a GeDialog you could implement GeDialog.DestroyWindow(). If you have to clean up data when Cinema closes you can catch the plugin messages C4DPL_ENDPROGRAM and C4DPL_ENDACTIVITY in PluginMessage().
On 17/07/2015 at 09:54, xxxxxxxx wrote:
was your question answered?