On 07/07/2015 at 00:54, xxxxxxxx wrote:
Cinema 4D Version: R15/R16
Platform: Windows ; Mac OSX ;
Language(s) : C++ ;
is there an example that shows what NetFrameInit(), NetFrameMessage() and NetFrameFree()
are supposed to look like? I've got a document about these functions here, but I still got not clue
what to do in these functions.
NetFrameInit() is called, then the Execute() passes (on the VideoPost ofc) in which it renders as
it would usually do, a NetFrameMessage() in between and it keeps "Team Rendering ..." with a
blank image in the Picture Viewer.
I think that the VideoPost Plugin is supposed to use the MultipassBitmap passed to NetFrameInit()
to render the output image into, but when I want to save the MultipassBitmap for later use in
Execute(), it doesn't work because it is passed to some other copy of the VideoPost plugin (I compared
the address of this in NetFrameInit() and Execute() in the debugger).
So what exactly are we supposed to do in NetFrameInit(), etc. and what must be done different
Thanks in advance,