How I compile C4D Plugins

  • On 22/06/2015 at 09:38, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:    
    Language(s) :

    For my personal projects, I've been using Makefiles for a very long time now (around 2 years) on Windows
    and Mac to compile my C++ plugins. This was working great but  **make  **often gave me headache.
    You can find my makefiles here:

    Starting today, I will use my own build system called "Creator" which is a Python based tool and it outputs
    ninja build files. If you don't know about ninja, I suggest you check it out. It's a very fast build tool, but
    it requires a meta build software to write the build definitions file, and that is what  **Creator  **is.

    Creator is open source and licensed under the MIT license. You can find it here on GitHub.
    c4dunit, the scripts to build Cinema 4D plugins, are also on GitHub.

    I just wanted to share this with others, maybe it will be useful for some. I have seen some posts in the
    past about alternative ways to compile Cinema 4D plugins using Makefiles and CMake and I want to throw
    my method in the pool as well.


  • On 23/06/2015 at 12:31, xxxxxxxx wrote:

    Interesting. I'll definitely check this out.


  • On 24/06/2015 at 03:29, xxxxxxxx wrote:

    I agree with Bonsak - Looks interesting

  • On 24/06/2015 at 11:57, xxxxxxxx wrote:

    Glad you're finding this interesting. Let me know if you have any questions or problems and please
    keep in mind that Creator  is very young software and will have a lot of bugs.

Log in to reply