On 19/06/2015 at 05:59, xxxxxxxx wrote:
User Information:
Cinema 4D Version: R16
Platform: Mac OSX ;
Language(s) : C++ ;
---------
Hi,
I have a commandData plugin working together with a messageData plugin.
I have 2 buttons inside my GUI: DLG_BUTTON_1 and DLG_BUTTON_2.
If you press on them, they both send a GePrint with their value inside ("Pressed button 1/2").
The problem is, if I press the first button, GePrint prints them both.
If I press the second button, GePrint only prints the second line.
Here is my code:
Bool MyDialog::Command(Int32 id, const BaseContainer &msg)
{
switch (id)
{
case DLG_BUTTON_1:
{
BaseDocument *doc = GetActiveDocument();
Int32 modelMode1 = doc->GetMode();
if (modelMode1 == Mmodel)
{
GePrint("Pressed button 1");
}
}
case DLG_BUTTON_2:
{
BaseDocument *doc = GetActiveDocument();
Int32 modelMode2 = doc->GetMode();
if (modelMode2 == Mmodel)
{
GePrint("Pressed button 2");
}
}
}
return true
}
Does somebody know why this is happening?
And if I put code inside the if statement, will that be called 2 times as well?
Thanks in advance for your help and time!
Greetings,
Casimir Smets