Multi-Threaded DLL (/MD) [SOLVED]
On 15/06/2015 at 01:53, xxxxxxxx wrote:
Cinema 4D Version: R14
Platform: Windows ;
Language(s) : C++ ;
Is it possible to build as Multi-Threaded DLL (/MD) as opposed to the normal Multi-Threaded (/MT)?
The reason i ask is that i'm including an external lib and my project refuses to build in MS 2010 with MSVCPRT.lib LNK2005 error. When i build as /MD it builds successfully but crashes C4D as soon as it hit's the first bit of code in my GVO function..
Ignoring MSVCPRT in the Linker throws a whole bunch of Unresolved External errors from the library i'm including..
So kinda stuck at this point, have tried a number of things up until now to get this to run :/
On 15/06/2015 at 10:13, xxxxxxxx wrote:
since R16 plugins are build with /MD by default.
And it is possible to change this for older SDK/Cinema versions as well. I just tried it here with one of my private plugins in R14. No problems after switching to /MD.
But you need to make sure, that all libraries you are using in your project are using the same settings. Maybe you need to change Compile/Link settings of other parts of your project.
Or, just thinking, the crash isn't related to this setting at all?
On 15/06/2015 at 15:26, xxxxxxxx wrote:
Thanks for the confirmation that in theory it IS possible Andreas.
I'll investigate this a little further as i've been chopping and changing so many settings etc.. Will go back to basic plugin with no externals and attempt build with MD then go from there..