On 12/06/2015 at 02:10, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 16
Platform: Windows ;
Language(s) : C++ ;
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Hello,
we have a plugin here running fine with C4D 15 (Mac/Win) and C4D 16 (Mac).
It uses IpAddrPort tadr; from c4D_network.cpp
Compiling any subroutine with this command under C4D 15 runs fine in C4D 15 (Mac/Win) but crashes in C4D 16 (Win). The same plugin runs without problems under Mac (C4D 15 and 16).
Any ideas?