On 10/06/2015 at 06:26, xxxxxxxx wrote:
Here's my problem - I have a python generator with a script that creates / animates geometry every frame. Using the standard renderer this works perfectly - but then I decided I wanted really nice depth of field effects, so I switched to the physical renderer. The problem here is that it seems to want to execute and initialise the script each frame - rather than just running through the 'main' loop each frame. So it's initialising every frame, making my code not run properly.
Any ideas for a fix welcome, thanks,
On 10/06/2015 at 06:29, xxxxxxxx wrote:
can you please try the following:
Simply add a dynamics tag to any of your objects. You can even disable the dynamics on the tag. Then try, if it changes anything in your render.
On 10/06/2015 at 07:35, xxxxxxxx wrote:
I tried adding a rigid body tag to a dummy scene object, but it didn't make any difference.
Would I have to add it programmatically to the geometry being created by the script ?
Anyway, I found a work around by putting IF statements in the root level of the code which only allows it to executed if the current frame is 0. seems to work..