Triggering button in properties [SOLVED]

On 27/05/2015 at 09:52, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   R16 
Platform:   Windows  ;   
Language(s) :     C++  ;

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That worked thanks!

On 27/05/2015 at 11:05, xxxxxxxx wrote:

Do something like this:

DescriptionCommand	ClickButton;
ClickButton.id =	DescID(DescLevel(ID_CA_GEOMCACHE_TAG_STORE,DTYPE_BUTTON,0L));
// tag is a BaseTag* to the Point Cache tag that you want to click the button in
tag->Message(MSG_DESCRIPTION_COMMAND,	&ClickButton);
// These might be needed to have C4D update everything after the button is 'clicked'
tag->Message(MSG_UPDATE);
EventAdd();

On 28/05/2015 at 11:03, xxxxxxxx wrote:

The point cache tag has no API access, I can only access it's property descriptions. I need to trigger the "Store State" button listed in the properties. I know python has a CallButton command. I have the button's ID.

How do I open the tag properties for a specific object and trigger it's "store state" button in C++?