Triggering button in properties [SOLVED]



  • On 27/05/2015 at 09:52, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   R16 
    Platform:   Windows  ;   
    Language(s) :     C++  ;

    ---------
    That worked thanks!



  • On 27/05/2015 at 11:05, xxxxxxxx wrote:

    Do something like this:

    DescriptionCommand	ClickButton;
    ClickButton.id =	DescID(DescLevel(ID_CA_GEOMCACHE_TAG_STORE,DTYPE_BUTTON,0L));
    // tag is a BaseTag* to the Point Cache tag that you want to click the button in
    tag->Message(MSG_DESCRIPTION_COMMAND,	&ClickButton);
    // These might be needed to have C4D update everything after the button is 'clicked'
    tag->Message(MSG_UPDATE);
    EventAdd();
    


  • On 28/05/2015 at 11:03, xxxxxxxx wrote:

    The point cache tag has no API access, I can only access it's property descriptions. I need to trigger the "Store State" button listed in the properties. I know python has a CallButton command. I have the button's ID.

    How do I open the tag properties for a specific object and trigger it's "store state" button in C++?


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