add current selection to vertexmap

On 21/05/2015 at 12:37, xxxxxxxx wrote:

i got an object with an vertex map tag on it. now ich want to apply a value to a selected point. how?

On 22/05/2015 at 01:24, xxxxxxxx wrote:

Hello,

this script converts a weight map to a point selection.
Hope this helps!

Edit:
 the other way round could be done by using SetAllHighlevelData("the array with your selection")

Best wishes
Martin

  
import c4d, time  
from c4d import gui  
  
  
  
def main() :  
    
  #validate object and weighttag  
  if not op:return  
  if not op.IsInstanceOf(c4d.Opolygon) :return  
  pwtag = op.GetTag(c4d.Tvertexmap)  
  if not pwtag: return  
  
    
  #get weight data  
  weightarray = pwtag.GetAllHighlevelData()  
    
  #deselect points  
  selPoints = op.GetPointS()  
  selPoints.DeselectAll()  
    
  pointcount = op.GetPointCount()  
  t = time.time()  
    
  #Set the PointWeights to Selection   
  for i in xrange(pointcount) :  
      if weightarray[i]>0.5:        
          selPoints.Select(i)  
  
  
  t1 = time.time() - t  
  print "converted to selection piece by piece in  "+ str(t1) + " sec"  
        
  
        
  c4d.EventAdd()  
  
if __name__=='__main__':  
  main()  
  

On 29/05/2015 at 07:45, xxxxxxxx wrote:

Hello Pyr,

was your question answered?

Best wishes,
Sebastian