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On 18/05/2015 at 12:39, xxxxxxxx wrote:
User Information: Cinema 4D Version: 15+ Platform: Windows ; Language(s) : C++ ;
--------- I have created a unique ID system for objects, so object IDs will be consistent. now let's consider I have 2 render calls: call 1 got some unique IDs , for example (1, 2, 3, 4) call 2 got other unique IDs , for example (1, 4, 10, 20)
I can add new objects (10 , 20), remove objects that doesn't exist anymore (2 , 3), but how to detect if objects (1, 4) has changed?
On 18/05/2015 at 13:03, xxxxxxxx wrote:
GetDirty and GetHDirty are probably what you are looking for.