detecting specific object changes [SOLVED]



  • On 18/05/2015 at 12:39, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   15+ 
    Platform:   Windows  ;   
    Language(s) :     C++  ;

    ---------
    I have created a unique ID system for objects, so object IDs will be consistent.
    now let's consider I have 2 render calls:
    call 1 got some unique IDs , for example (1, 2, 3, 4)
    call 2 got other unique IDs , for example (1, 4, 10, 20)

    I can add new objects (10 , 20), remove objects that doesn't exist anymore (2 , 3), but how to detect if objects (1, 4) has changed?



  • On 18/05/2015 at 13:03, xxxxxxxx wrote:

    GetDirty and GetHDirty are probably what you are looking for.


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