On 18/05/2015 at 12:39, xxxxxxxx wrote:
Cinema 4D Version: 15+
Platform: Windows ;
Language(s) : C++ ;
I have created a unique ID system for objects, so object IDs will be consistent.
now let's consider I have 2 render calls:
call 1 got some unique IDs , for example (1, 2, 3, 4)
call 2 got other unique IDs , for example (1, 4, 10, 20)
I can add new objects (10 , 20), remove objects that doesn't exist anymore (2 , 3), but how to detect if objects (1, 4) has changed?
On 18/05/2015 at 13:03, xxxxxxxx wrote:
GetDirty and GetHDirty are probably what you are looking for.